WebMay 4, 2024 · ModTools [edit edit source] The recommended way for debugging is by using the Unity's debug logging API. using UnityEngine; Debug.Log(...); The downside is … WebThe game picks one of the duplicated roads as the "chosen road" and all the others become converted to the chosen one. This will be very annoying when the game converts your 2 …
Cities Skylines - Change Shader & Placement Mode Using …
WebVarious things can be changed with the use of ModTools scene explorer Ctrl+E or running scripts in the console F7, or specific mods. Item Class. Contains information about what type of prop it is. It can be changed using Asset ItemClass Changer by Snow_Cat. UI Category. UI category determines in which menu your asset will appear. WebApr 10, 2024 · Cities: Skylines Mods Catalogue. Buy; How to Install Mods; About Us; Skymods Cities: Skylines Mods Catalogue Building / Unique Building. April 12, 2024. Brazilian Evian office. Download. Author: alexvibel. Last revision: 28 Aug, 2024 at 22:35 UTC. File size: 4.83 MB. Go to Steam Workshop page ... notmount
Cities: Skylines (Steam) - Light and Imported Meshes
WebScripts - Cities: Skylines Modding & Asset Creation ModTools To run scripts, you need to use the ModTools console F7. Asset Editor Asset UI Priority Set Color Variations in RGB Remove required DLC tags Buildings Placement Mode Flags for Building sub-meshes Building sub-mesh floor parameters Delete building base mesh Change LOD distance WebMar 7, 2010 · MODTOOLS IS A DEBUGGING TOOL FOR MODS/ASSETS AUTHORS. This is my fix of nlight's awesome ModTools to make it compatible with C:S v1.1+. Note: Read original ModTools' description … WebUse modtools to export it to an obj file Reply More posts you may like. r/CitiesSkylinesModding • Vanilla Vehicle Overhaul - 1st RCI pack is now available on Steam (more info in comments) ... In-depth analysys of Cities Skylines 2 achievements and general considerations. r/CitiesSkylines ... notmybluecheese